The opening
The characters are invited to inspect a cache of oracle bones before the inscriptions are announced. Every piece contains a question from the Shang court, yet none contains an answer. A military historian named Hao translates the first line, and soldiers in ancient armor appear outside the excavation waiting for orders.
More questions wake as the bones are cleaned. Crops refuse to grow until someone predicts the harvest. A voice from the royal tomb asks whether the king should invade. Hao knows the missing answers and begs the party never to speak them.
What the party is trying to do
Stop the unanswered questions from controlling the present and learn why the original diviners buried them.
A route through the campaign
- Translate a cracked bone while each possible reading changes the weather above the dig.
- Dismiss an ancient army without answering the question that summoned it.
- Follow Hao into the tomb of Fu Hao and find her name removed from a second royal record.
- Protect the bones from officials who want a guaranteed answer to a modern crisis.
- Confront the spirit of King Wu Ding when he demands that Hao resume her place at his side.
Possible endings
- Defeat Wu Ding and rebury the unanswered bones with Fu Hao's story restored.
- Destroy the archive so no ruler can use it again.
- Create a public ritual where no answer has power without consent from everyone it affects.
History and invention
Late Shang diviners recorded questions on animal bones and turtle plastrons. Surviving inscriptions concern hunting, crops, warfare, childbirth, sacrifice, and ancestors. The magical unanswered archive and erased queen are fictional changes made for the adventure.
Content notes: animal remains, pregnancy concerns, warfare.

Session zero for The Unanswered Questions: ask everyone what their character would never trade for safety. Then bring those answers back near the ending.
The 5 to 8 sessions length feels right for The Unanswered Questions. Enough room to build suspicion without losing the thread.
I ran something adjacent to The Unanswered Questions, but the party trusted the wrong faction almost immediately. I would keep that possibility open here too.
I would open The Unanswered Questions right in Shang dynasty China and let the party find the first clue before anyone explains it.
I can already hear my group arguing over whether to defeat wu ding and rebury the unanswered bones with fu hao's story restored.
The Unanswered Questions feels playable rather than merely clever. I know what the party is doing, what can go wrong, and where I can improvise.
I would move the reveal in The Unanswered Questions one session earlier and let the players spend longer deciding what to do with it.
The choice to destroy the archive so no ruler can use it again would absolutely split my table. Perfect.
The part where the party must translate a cracked bone while each possible reading changes the weather above the dig gave me the whole first session.
I would give the first clue in The Unanswered Questions to the least scholarly character. It keeps the mystery from becoming one person reading while everyone waits.
My players would turn the first choice in The Unanswered Questions into a three hour argument. I mean that as praise.
This would work nicely as a DND campaign for players who enjoy investigation but still want a clear objective. The Unanswered Questions gives them both.
The court mystery mood in The Unanswered Questions is exactly what my group likes.
My version of The Unanswered Questions would lean harder into debts to the dead.
One change I might make to The Unanswered Questions: let the helpful NPC save somebody early. The later betrayal hurts more when the kindness was real.
For a D&D campaign idea, The Unanswered Questions leaves a surprising amount of room for the party to wreck the plan in a useful way.
We played a tabletop RPG adventure in Shang dynasty China last year, and the place did half the storytelling for us. This outline understands that.
I would ask each player what their character believes about writing and fate before session one.
The best part of The Unanswered Questions is that the antagonist can be right about one important thing and still be impossible to support.