Illustration for Stormvault of the Red Canyons

Stormvault of the Red Canyons

The desert city stores more than water when the floods arrive.

The opening

A flash flood traps the characters in a tea house near Petra. When the water drains, people at the public taps begin speaking in the voices of dead relatives. A local guide named Dus offers to show the party the ancient channels before officials seal the site.

The channels carry whispers instead of water. Dus knows which tomb facades hide overflow chambers and warns the party never to answer a voice that knows their childhood name. He casts no reflection in the flooded stone.

What the party is trying to do

Reach the main diversion gate, stop the voices from spreading, and keep the next storm from tearing through Petra.

A route through the campaign

  1. Climb a cliff channel while floodwater repeats the final memories of drowned travelers.
  2. Enter a reservoir lined with contracts between Nabataean engineers and something called the Lord of the Mountain.
  3. Catch Dus opening a sealed gate with a word no living guide should know.
  4. Choose whether to return stolen memory jars to grieving families or use them to repair the water system.
  5. Reach the storm vault as Dus steps into the flood and takes the form of Dushara.

Possible endings

  1. Defeat Dushara and help the city survive with ordinary engineering.
  2. Negotiate a covenant that gives the living control over whose memories are kept.
  3. Release the storm vault and let the dead speak once before the water runs clear.

History and invention

Petra was a Nabataean caravan center whose channels, tunnels, dams, cisterns, and reservoirs supported a large settlement in an arid region. Its monuments include rock cut tombs and temples. The memory water and bound storm spirit are fictional changes made for the adventure.

Content notes: drowning danger, grief, memory loss.

The truth underneath it

Dus is Dushara, the deity once worshipped at Petra. The city's waterworks were also a covenant. Rain carried the memories of travelers into his keeping, and in return he held back the worst floods. Later rulers sealed the memory vault and kept the bargain's benefits while forgetting its cost.

Dushara has released the voices to force Petra to remember him. He will flood the city if the old covenant is not restored. The party can fight him inside the water system, write a new agreement, or free every stored memory and end his hold on the canyon.

Would you run it?

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25 comments

Tess2 hours ago

I would move the reveal in Stormvault of the Red Canyons one session earlier and let the players spend longer deciding what to do with it.

Mara V.2 days ago

The choice to negotiate a covenant that gives the living control over whose memories are kept would absolutely split my table. Perfect.

TheoK3 days ago

The part where the party must climb a cliff channel while floodwater repeats the final memories of drowned travelers gave me the whole first session.

dicegoblin924 days ago

I would give the first clue in Stormvault of the Red Canyons to the least scholarly character. It keeps the mystery from becoming one person reading while everyone waits.

Samir2 weeks ago

My players would turn the first choice in Stormvault of the Red Canyons into a three hour argument. I mean that as praise.

June at the Table2 weeks ago

This would work nicely as a DND campaign for players who enjoy investigation but still want a clear objective. Stormvault of the Red Canyons gives them both.

WillowGM3 weeks ago

The desert adventure mood in Stormvault of the Red Canyons is exactly what my group likes.

Owen3 weeks ago

My version of Stormvault of the Red Canyons would lean harder into survival through cooperation.

Nat R.3 weeks ago

One change I might make to Stormvault of the Red Canyons: let the helpful NPC save somebody early. The later betrayal hurts more when the kindness was real.

Cass4 weeks ago

For a D&D campaign idea, Stormvault of the Red Canyons leaves a surprising amount of room for the party to wreck the plan in a useful way.

Bramble4 weeks ago

We played a tabletop RPG adventure in Nabataean Petra last year, and the place did half the storytelling for us. This outline understands that.

Kel4 weeks ago

I would ask each player what their character believes about memory and ownership before session one.

Minh5 weeks ago

The best part of Stormvault of the Red Canyons is that the antagonist can be right about one important thing and still be impossible to support.

Alex P.5 weeks ago

public resources is such a strong pressure point for this story.

rhea_rolls5 weeks ago

The second campaign beat in Stormvault of the Red Canyons is the one I would build the trailer around: Enter a reservoir lined with contracts between Nabataean engineers and something called the Lord of the Mountain.

Jonah6 weeks ago

Saving Stormvault of the Red Canyons for our next campaign.

Tess6 weeks ago

That Nabataean Petra backdrop is doing real work here. It does not feel pasted onto a generic dungeon.

Mara V.6 weeks ago

I would keep the real history notes for after each Stormvault of the Red Canyons session. My players love checking what was true once the spoilers no longer matter.

TheoK7 weeks ago

The job in Stormvault of the Red Canyons is to reach the main diversion gate, stop the voices from spreading, and keep the next storm from tearing through petra. There is a nasty moral problem inside that objective.

dicegoblin927 weeks ago

Session zero for Stormvault of the Red Canyons: ask everyone what their character would never trade for safety. Then bring those answers back near the ending.

Samir7 weeks ago

The 6 to 9 sessions length feels right for Stormvault of the Red Canyons. Enough room to build suspicion without losing the thread.

June at the Table8 weeks ago

I ran something adjacent to Stormvault of the Red Canyons, but the party trusted the wrong faction almost immediately. I would keep that possibility open here too.

WillowGM8 weeks ago

I would open Stormvault of the Red Canyons right in Nabataean Petra and let the party find the first clue before anyone explains it.

Owen8 weeks ago

I can already hear my group arguing over whether to defeat dushara and help the city survive with ordinary engineering.

Nat R.9 weeks ago

Stormvault of the Red Canyons feels playable rather than merely clever. I know what the party is doing, what can go wrong, and where I can improvise.

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